Help me T-T

ss So, I've beeen working on this project alone for a few years now (excluding the facesets and cutscenes, which are all Chu) and I haven't made a whole lot of progress. Every time I solve a problem or impliment an idea, a dozen new tasks arise. This project keeps growing larger and more complex, and I have come to the conclusion that there is no way I can finish this project within a reasonable amount of time on my own; thus, I am seeking help in a few key areas. If you are interested in any of the following jobs, please email me at

Battle Sprite Artist

If you've played the game, then you've seen the characters and their sprites. Those battle sprites take me forever to do; I'm not artistic by nature, and so I have to do them pixel by pixel and try for hours to get them to look anywhere near decent. There are several more of these that need to be done, and I have even more planned than I originally did. In addition, when I implement my new CBS, each pose will require 5 frames of animation as opposed to the present 3. You'd get some artistic license; even on some of the older characters I'm not set on their clothing, and on the newest characters I'm not at all set on their appearances. It's a big job, but if you think you can do it I'd be eternally grateful.

Chipset Artist

Chipsets are the building blocks of the world of Demon Gate. As some of you may have noticed, the world of Demon Gate (story and characters aside) is rather bland. I would like to remedy this, but as previously noted, I'm not much of an artist. A good chipset leads to a more immersive and realistic environment, and a good chipset artist leads to a good chipset, making a good chipset artist a very valuable asset to the game. This job probably provides for the most artistic license; I have some general ideas about how I'd like the worlds to look, but for the most part quality is my only concern.

RM2k3 Programmer

I also would appreciate some help with the actual programming of Demon Gate. While all of the jobs require attention to detail, this one would be by far the most demanding. I'm very picky about what I want done with the actual programming of the game and what I want the player to be able to do. If you think you can handle it though, it could help me out a whole lot.


Have a skill you think could help? Notice an area for improvement and think you can do it? Email me about it! I appreciate help, even if it's not something huge. Everyone who contributes will find themselves in the credits of the game, and every bit of help I receive will bring us that much closer to a finished game.

Again, if you are interested in any of the proceeding positions, please email me at Thank you!